package com.ninogame.resolution;

import com.ninogame.MazeEscape;

public class DEF
{
	
	//frame
	//---------UI-----------
	public static int FRAME_DPAD = 0;
	public static int FRAME_DPAD_LEFT = 1;
	public static int FRAME_DPAD_CENTER = 2;
	public static int FRAME_DPAD_BOTTOM = 3;
	public static int FRAME_DPAD_TOP = 4;
	public static int FRAME_DPAD_RIGHT = 5;
	
	public static int FRAME_BUTTON_NORMAL = 10;
	public static int FRAME_BUTTON_HIGHTLIGHT = 11;
	public static int FRAME_BACK_NORMAL = 12;
	public static int FRAME_BACK_HIGHTLIGHT = 13;	
	public static int FRAME_OK_NORMAL = 14;
	public static int FRAME_OK_HIGHTLIGHT = 15;
	public static int FRAME_CANCEL_NORMAL = 16;
	public static int FRAME_CANCEL_HIGHTLIGHT = 17;
	public static int FRAME_PAUSE_NORMAL = 18;
	public static int FRAME_PAUSE_HIGHTLIGHT = 19;
	public static int FRAME_GUIDE_MOVE = 20;
	public static int FRAME_GUIDE_ME = 21;
	public static int FRAME_GUIDE_ENEMY_ALL = 22;
	public static int FRAME_GUIDE_ENEMY_RED = 23;
	public static int FRAME_GUIDE_ENEMY_BLACK = 24;
	public static int FRAME_GUIDE_ENEMY_1_STEP = 25;
	public static int FRAME_GUIDE_TAP = 26;
	public static int FRAME_GUIDE_BOARD = 27;
	public static int FRAME_SELECTLEVEL_NORMAL = 28;
	public static int FRAME_SELECTLEVEL_HIGHTLIGHT = 29;
	public static int FRAME_SELECTLEVEL_LOCK = 30;
	public static int FRAME_BUTTON_LEFT_NORMAL = 31;
	public static int FRAME_BUTTON_LEFT_HIGHTLIGHT = 32;
	public static int FRAME_BUTTON_RIGHT_NORMAL = 33;
	public static int FRAME_BUTTON_RIGHT_HIGHTLIGHT = 34;
			
	
	
	
	//end frame
//	public static int offset = -100;
	public static int DPAD_BEGIN_X = 40;
	public static int DPAD_BEGIN_Y = MazeEscape.SCREEN_HEIGHT - 420;
	public static int DPAD_WIDTH = 130;
	public static int DPAD_HEIGHT = 130;
	
	public static int DPAD_CENTER_X = 0; 
	public static int DPAD_CENTER_Y = 0;
	
	public static int DPAD_TOP_X = 0; 
	public static int DPAD_TOP_Y = 0;
	
	public static int DPAD_RIGHT_X = 0; 
	public static int DPAD_RIGHT_Y = 0;
	
	public static int DPAD_BOTTOM_X = 0; 
	public static int DPAD_BOTTOM_Y =0;
	
	public static int DPAD_LEFT_X =0; 
	public static int DPAD_LEFT_Y = 0;
	
	//pause button
	public static int PAUSE_X = 80; 
	public static int PAUSE_Y = 80;
	public static int PAUSE_W = 100; 
	public static int PAUSE_H = 100;
	//align how to play
	public static int HOWTOPLAY_BACKGROUND_X =  10;
	public static int HOWTOPLAY_BACKGROUND_Y = 10;
	public static int HOWTOPLAY_BACKGROUND_W = MazeEscape.SCREEN_WIDTH - 20;
	public static int HOWTOPLAY_BACKGROUND_H = MazeEscape.SCREEN_HEIGHT - 20;
	public static int HOWTOPLAY_BUTTON_W = 93;
	public static int HOWTOPLAY_BUTTON_H = 93;	
	public static int HOWTOPLAY_TITLE_X = MazeEscape.SCREEN_WIDTH/2; 
	public static int HOWTOPLAY_TITLE_Y = HOWTOPLAY_BACKGROUND_Y ;
	public static int HOWTOPLAY_TITLE_CONTENT_X = HOWTOPLAY_BACKGROUND_X + 200; 
	public static int HOWTOPLAY_TITLE_CONTENT_Y = HOWTOPLAY_TITLE_Y + 30;
	public static int HOWTOPLAY_TITLE_CONTENT_SPACE_H = 45;
	// align create dit button
	public static int CREADIT_BACKGROUND_X = MazeEscape.SCREEN_WIDTH / 8;
	public static int CREADIT_BACKGROUND_Y = MazeEscape.SCREEN_HEIGHT /8;
	public static int CREADIT_BACKGROUND_W = MazeEscape.SCREEN_WIDTH - 2 * MazeEscape.SCREEN_WIDTH / 8;
	public static int CREADIT_BACKGROUND_H = MazeEscape.SCREEN_HEIGHT - 2 * MazeEscape.SCREEN_HEIGHT / 8;
	public static int CREADIT_BUTTON_W = 100;
	public static int CREADIT_BUTTON_H = 100;	
	public static int CREADIT_TITLE_X = MazeEscape.SCREEN_WIDTH/2; 
	public static int CREADIT_TITLE_Y = CREADIT_BACKGROUND_Y ;
	public static int CREADIT_CONTENT_X = CREADIT_TITLE_X; 
	public static int CREADIT_CONTENT_Y = CREADIT_TITLE_Y + 50;
	public static int CREADIT_CONTENT_SPACE_H = 40;
	//align OPTION SCREEN
	public static int OPTION_TITLE_X = MazeEscape.SCREEN_WIDTH/2; 
	public static int OPTION_TITLE_Y = CREADIT_BACKGROUND_Y ;
	public static int OPTION_CONTENT_X = CREADIT_TITLE_X + 40; 
	public static int OPTION_CONTENT_Y = CREADIT_TITLE_Y + 50;
	public static int OPTION_CONTENT_SPACE_H = 40;
	//align select level
	public static int SELECTLEVEL_BACKGROUND_X =  10;
	public static int SELECTLEVEL_BACKGROUND_Y = 10;
	public static int SELECTLEVEL_BACKGROUND_W = MazeEscape.SCREEN_WIDTH - 20;
	public static int SELECTLEVEL_BACKGROUND_H = MazeEscape.SCREEN_HEIGHT - 20;
	public static int SELECTLEVEL_TITLE_X = MazeEscape.SCREEN_WIDTH/2; 
	public static int SELECTLEVEL_TITLE_Y = SELECTLEVEL_BACKGROUND_Y ;
	public static int SELECTLEVEL_CONTENT_SPACE_H = 15;
	public static int SELECTLEVEL_CONTENT_SPACE_W = 15;			

}
